Tim's profileCosmo IguanaPhotosBlogListsMore ![]() | Help |
|
August 29 Torque Test Drive part IIIts been one month since the initial test drive with the game
engine and some big announcements have made their way forward. XNA was announced as well as Torque X, the Torque extension for XNA. Plus the
XNA beta hits this week, August 30th for those that signed up.
What happened in a month's time? Well aside from Torque I jumped into C#, I
have a class starting next week and wanted to make sure I had some hands on
experience. I sat down with an old friend and jumped into what may have been a
bit rough of a place to start, a Tic-Tac-Toe game. It works! That was a lot to
take in but I am getting the hang of it. The game still needs more code, in debugging
many cheats were found.
So that brings me to structure with QuArK. Things seem to be working here. I
can get the meat of the level done and then return to Blender to add the
details. I am still reading tutorials at this point and making progress. The
texture is not taking yet but it shouldn't be long as I have an idea as to what
went wrong. TrackbacksThe trackback URL for this entry is: http://cosmoiguana.spaces.live.com/blog/cns!8DD3DFBF29EFCD6D!166.trak Weblogs that reference this entry
|
|
|