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    December 09

    Torque 1.5 : The Return to Torque

    I am Not a modeler, although I would love to learn more. After previous unsuccessful attempts at making Blender 3D accept the DTS Export tool for the Torque Game Engine, TGE... I have returned with success! Most of my problem was due to version updates, maybe even compatibility issues with Blender updating and not having the most recent exporter.

    I had been away from Torque for a little while working in C#, XNA and homework. I was shocked to have missed the big update to the game engine at the end of October and jumped at the thought of getting more tools. The other big plus everything works great, the DTS Exporter and Blender are playing nice together.

    I completed my first Torque 3D game model, it is a crate and has no collision at this time. I grabbed my sketch pad and drew a board, scanned it in and began tweaking it in Paint Shop Pro. I successfully made a crate using the Material Export tutorial from http://www.users.on.net/~symes/gamedev/videotuts/videotuts.html

    The scene from image 3 and 4 are from the FPS Starter Kit, not my original work however, the crate is mine. Lighting is next...

    Comments (2)

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    Oct. 19
    Evanionwrote:
    Yea the new TGE is a massive update... realy takes the engine 5 years forward.
     
    Have you tryed TGEA (former TSE)?
    Mar. 12

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